在官网找到了原帖的一部分资料来源,发现原作者还在继续维护。可惜的是翻译者没能做到与时俱进啊。。。 把更新部分尽可能的搬了过来,还有一些顶楼中没有提到的。自己凑合着加了一点注释。。。 §5§ threat modifiers: common modifiers, interaction here are some of the more common threat modifiers and their values, assuming you have the maximum number of talent points in the talents mentioned: warrior in defensive stance / druid in bear stance: x1.3 warriors 5/5 defiance / druidss 5/5 feral instinct: x1.15 (in above stances only) warrior in battle or berserker stance: x0.8 rogue (passive, always on): x0.8 blessing of salvation: x0.7 tranquil air totem: x0.8 priests 5/5 silent resolve: x0.8 (spells) mages 3/3 frost channelling: x0.7 (frost spells) mages 2/2 arcane subtlety: x0.6 (arcane spells) 很多职业都有通过天赋/姿态得到的仇恨系数。 as of 1.12, all threat modifiers are multiplicative, which makes them independent. blessing of salvation "reduces your threat by 30%", which is implemented as "multiplies your threat by 70%". two different modifiers just multiply on each other, so blessing of salvation + arcanist 8/8 + frost channeling would be 0.7 x 0.85 x 0.7 = 41.65% threat. the primary effect of the 1.12 change is to stop several threat modifiers combining too powerfully; for example it was possible to achieve 0% threat generation using the fetish of the sand reaver. it is useful to consider the inverse multiplier, which is the increase in damage or healing potential as a result of a threat modifier. suppose you have blessing of salvation on, for a 0.7 threat modifier. then to get 1 point of threat, you can now do 1 / 0.7 = 1.43 points of damage. in other words, the blessing of salvation buff allows you to do 43% more damage for the same threat. similarly, the rogue passive modifier allows you to do 25% more damage for 1 threat. to combine them, just multiply 1.43 * 1.25 = 79% more damage for 1 point of threat, compared to a player with no threat modifiers. 1.12,所有这些系数将会变为相乘的关系。 §6§ class abilities and talents in detail (a) warrior most warrior abilities add a fixed amount of threat when they land successfully. the following table gives the raw values, i.e. before the modifiers from battle stance or defensive stance, and ignores the damage done by the abilities. sunder armor............260 heroic strike 8.........145 heroic strike 9 (aq)....175 revenge 5...............315 revenge 6 (aq)..........355 shield bash.............180 shield slam (1.11)......250 thunder clap............130 demoralizing shout.......43 battle shout.............55 cleave..................100 战士的技能仇恨,表括了raq新技能书。 for a non-tanking warrior against a single target, cleave will give a lower threat per damage than heroic strike, but only if you have 3/3 improved cleave, and in any case the difference is marginal. to compare them, we can disregard the armour of the target and the autoattack components, since they will both be affected equally. then rank 9 heroic strike is 2.10 threat per damage, while 3/3 improved cleave is 1.91 threat per damage. battle shout generates 55 threat for each player that is buffed; up to 5 people in your party and their pets, as long as they are on the relevant mob's threat list. for example if you buff a player that is out of combat, no threat is generated. therefore in a tightly packed group, battle shout can rival sunder armor for threat, but as a buff the threat is split amongst all the mobs that are aware of you. on the other hand, demoralizing shout gives 43 threat to each affected mob. as long as there are 6 or more mobs affected, it will hold aggro as well or better than sunder armor. recently (1.11.x), the behaviour of taunt has been buffed slightly. it now does three things: 1) taunt debuff. the mob is forced to attack you for 3 seconds. later taunts by other players override this. 2) you are given threat equal to the mob's previous aggro target, permanently. importantly, you won't necessarily get as much threat as the highest person on the mob's list, only as much as whoever is currently tanking it. 3) you gain complete aggro on the mob at the instant you taunt. usually you would need 10% more threat to gain aggro (see section 3), but a taunt now gives you instant aggro on the mob. of course if other people are generating significant threat on the mob, they could exceed your threat by more than 10% before the taunt debuff wears off, and will gain aggro as soon as it does. there is no limit to the amount of threat you can gain from taunt. 上一帖提到的1.11.x嘲讽的改变。 while challenging shout and mocking blow have a similar forced attack debuff to taunt, they do not give the caster threat in the same way as taunt, just fixed amounts. 以下为各职业的一些和仇恨系数相关的技能说明: (b) druid (credit to chibi of shadow moon) the threat modifiers for bear tanks are the same as warriors: 130% for bear form and defensive stance, or 149.5% if you have 5/5 defiance or feral instinct. however, the primary bear tanking abilities dont add threat like warriors', they multiply. each point of damage done by maul and swipe does an additional 0.75 threat, before the bear stance modifier. e.g. maul does 200 damage, so it does 200 * 1.75 = 350 threat raw, or 350 * 1.3 * 1.15 = 523 threat counting the bear stance + feral instinct modifiers. 红色文字标出的这句是高端战斗熊在仇恨方面优于战士的根本原因。 in cat form, there is no -20% passive threat modifier that rogues or warriors in battle or berserker stance have. the subtlety talent is multiplicative, for 0.8 at max rank. growl has exactly the same behaviour as taunt for warriors. (c) rogue rogues have a passive -20% threat modifier, so all damage done causes 0.8 threat by default, or 0.8 * 0.7 = 0.56 threat with blessing of salvation. feint does -600 threat, or -800 threat with rank 5, from the aq book. note that it is affected by your threat modifiers, so that the rank 5 ability reduces only 800 * 0.8 = 640 threat by default, or 800 * 0.56 = 448 threat with blessing of salvation. however, in every case it reduces the threat of 800 points of damage. note that you can't feint below 0 threat. vanish removes you from all mobs threat lists, but if you are fighting a boss you will get back on due to the in-combat pulse every tick. however, if you are the last person alive, a vanish will cause the boss to go out of combat, so youll survive if you can achieve that feat. (d) paladin paladins receive 50% threat from healing compared to other healers. this is designed to stop them tanking instances by healing everything in sight. as a side affect, this gives them a decent advantage over other healers where healing threat is an issue. when the righteous fury buff is active, holy damage causes 1.6 threat, or 1.9 threat if you have 3/3 improved righteous fury. holy shield damage gives another 1.2 multiplier, for 1.9 * 1.2 = 2.28 threat per damage with talented righteous fury. 理论上,骑士确实可以作tank,不过不能靠加血保持仇恨。 另外,骑士确实适合在治疗链中担任大量刷mt的角色。 (e) priest the silent resolve talent gives a 0.8 multiplier to threat from spells. shadow affinity multiplies threat from shadow spells by 0.75. for example, with silent resolve and shadow affinity and blessing of wisdom, your threat from shadow spells is 0.8 * 0.7 * 0.75 = 42% of normal. mind blast generates 2 threat per damage, all ranks. 理论上,暗牧确实可能作tank。。。 fade reduces your threat temporarily by a fixed amount - 820 at max rank, and is not affected by threat modifiers, such as silent resolve. this is a good thing since a priest would only have negative threat modifiers on. when the buff ends, you get the same threat back, so there is no net gain from spamming fade you should leave it as a panic button instead. however when the fade buff ends, the threat is not returned immediately; only after your next combat action (basically, doing anything). it is possible to fade preemptively; it will have the same effect if you are below 820 threat. if you are in combat with 0 threat and then fade, the fade buff will mitigate up to 820 threat as long as it's up. (f) warlock the healing from leech effects (do x damage and gain x life) does not cause threat. for siphon life, drain life and death coil the only threat is caused by the damage done, except that for siphon life there is threat generated with applying the debuff. most curses cause non-zero threat, so will pull a body pulled mob. life tap causes 0 threat. fel stamina and fel energy may or may not generate threat, i can't confirm. searing pain is 2 threat per damage, all ranks. 理论上,在某些特殊的情况下术士确实可以作tank。。。(废话,双子魔皇已经在作了) (g) shaman the talent healing grace is a multiplier, 0.85 at max level, which would give you 68% threat from heals with a tranquil air totem. earth shock is 2 threat per damage, all ranks. 显然,萨满也有这个潜力。。。 each rank of rockbiter weapon triggers a weapon proc that is designed to give a fixed threat per second. at max rank, rockbiter gives 72 threat per second on successful hits. if you had a 3.0 speed weapon, each successful hit (not a miss, dodge or parry) would add 3 * 72 = 216 threat. (h) mage the mage talents frost channeling, burning soul and arcane subtlety give 0.7, 0.7 and 0.6 threat multipliers to frost, fire and arcane spells respectively. 谁说法师仇恨比盗贼高?。。。 (i) hunter feign death is a complete threat wipe, as long as it isnt resisted. distracting shot is a flat 600 threat at max rank. |